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Pirate Nation v1 Beta Gameplay Loop
Intro
Pirate Nation is a fully onchain pirate themed RPG playable on Proof of Play Apex. Our plan is to create a massive world, filled with all sorts of adventures that we’re excited to build in the open alongside our community.
Beta Status
The game is in the early stage of development and will continue to develop over time. It is our goal to develop the game with a high level of transparency, so players always know what the dev team is working on, how it is changing, and what the ultimate vision is.
We Welcome Player Feedback
We want to hear what the players think of the game and what the players want to see changed and added in the future. This feedback will heavily influence the systems and features the dev team will work on as we continue to build Pirate Nation, so be vocal in Discord and let us know your thoughts!

Obtaining a Pirate
Pirates are your key to Pirate Nation as you will need at least one pirate to play the game. Founder's Pirates can be purchased on the PoP Marketplace, Magic Eden, or Blur.
You can also obtain a one-time code through giveaways and community activities to mint a Pirate, which offers fewer advantages than a Founder's Pirate.
Once you've minted your first Pirate or purchased a Founder's Pirate, you can mint up to 3 additional Pirates from the crew screen by spending Gems.
Captains
You will be able to set one pirate as the captain of your crew. Captains receive benefits that only apply to them. Captains receive a 10% bonus to XP gained from questing. Additionally, if your crew is running low on energy, you can use the Rum item to restore it, which will allow them to continue questing. Consuming Rum results in an increase to your Hangover 1:1 to energy restored, capping at 25 and reducing at a rate of 1 per hour.
Pirate Levels
Pirates gain XP from going on quests. After gaining enough XP to reach the level threshold, you can use Pirate Gold or Marks to level up the pirate. Higher level pirates will have access to quests that yield better rewards, and also receive greater stat boosts from their Expertise.
Elemental Affinity
Pirates have an Elemental Affinity that provides them with advantages and disadvantages against other Elemental Affinities. Pirates will only have an affinity for one element. This advantage/disadvantage is reflected in combat.
Expertise
Pirates have an Expertise that provides them with a distinct advantage in combat by providing different and eventually unique cards for your combat decks. The utility of these unlocked cards increases with the Pirate's level.
Damage - Stronger attack cards
Evasion - More cards for evading or reducing incoming damage
Speed - More cards to increase AP and maneuver cards within the deck
Accuracy - Focused on attack modifier cards
Pirate Re-Rolls
Anyone holding a Pirate can spend Gems in the Crew menu to change the Expertise and Affinity, with a random chance at another trait. The Gems price may vary over time.
Health - Focused on restoring health and removing negative conditions


Starter Islands: A Personal Slice of Pirate Nation
In Pirate Nation, a unique Starter Island awaits each player – a private oasis that's ready to be molded into a personal paradise.
Islands act as a private display ground for trophies and artifacts gathered from Pirates' daring adventures. A simple click on the Island Skiff or the new HUD icon makes the journey to this personalized space.
Starter Islands, while having a fixed shape and size, are a blank canvas that beckons personal creativity. It's up to players to decide what to craft and where to place it, making each Island a unique reflection of individual style.
And here's a convenient feature – you can access your inventory and craft right from your island.
The Starter Island represents just the tip of the iceberg. Soon, players will be able to place items in water, generate resources through functional items such as the Windmill, and visit other islands!



The high seas are teeming with danger, and among the most perilous threats are the pirates, those cunning and fierce marauders of the ocean!
Combat unfolds in several stages. Initially, the game emphasizes Player vs Environment (PvE) encounters. As the beta of Pirate Nation progresses, new dimensions of conflict will be unveiled, culminating in the challenge of Player vs Player (PvP) combat.
Engage in high-stakes, card-based combat that unfolds as follows:
Drawing Cards: At the start of each round, draw action cards derived from your Pirate, Ship, and Items. These cards are your tools for inflicting damage, defending yourself, manipulating the flow of battle, and more. The success of your strategy hinges on the judicious selection of cards and careful expenditure of Action Points (AP) to put them into play.
Reading Your Opponent: Keep an eye on your adversary's intentions to shape your battle plan. Intent appears above your opponent to inform you if they will attack, defend, or apply a status effect.
Executing Actions: After selecting and playing your cards, conclude your turn and brace for the enemy's retaliation. But fear not, for your wits and tactics are your best weapons against these devious foes.
Opponent Variety: You could face up to 3 opponents at once. Some opponents have Elemental Affinities, while others will not.
Deck Diversity: Each opponent may have a different set of cards.
Size Matters: Opponents come in small, medium, and large sizes, affecting their health and deck capabilities.
You can spend AP to stow a card away to be drawn as part of your normal hand next turn. The stowed card does count against your draw count for the next turn, so a normal new turn will lead you to draw this stowed card along with 4 cards from your deck.
Galleons and Frigates only need to spend 1 AP to use Stowaway, while Skiffs and Sloops pay 2 AP.
Your action deck is the heart of your combat strategy:
Pirate Contribution: Your Pirate supplies a well-rounded Base Set and an Expertise Set that reflects their unique skills and specialty.
Ship and Item Cards: Ships contribute cards that resonate with their traits, while Items add cards that serve their specific purpose. For a detailed guide on acquiring these cards, see Obtaining Action Cards.
Here's a snapshot of the typical game turn:
Starting Phase: Draw 5 Action Cards and begin with 5 Action Points (AP). Your first task is to discern your Opponent's Intent, a critical factor in shaping your strategy.
Playing Cards: Action Cards require varying amounts of AP. If a card's AP Cost is not highlighted in green, it's beyond your current AP budget.
Ending the Turn: Once your hand is spent, select 'End Turn' and await your opponent's response. But beware! Your opponents are equipped with Action Cards capable of inflicting status effects, fortifying themselves with armor, or even sending ships to Davy Jones' Locker!
A guide to help you understand how common or rare game items are
Some items in Pirate Nation are easier to acquire than others and rarity rankings are used to indicate how difficult it is to obtain an item.
Some items are collected by doing easier, low level quests and will be classified as Common. An item that can only be obtained from a limited time prize pool will be graded a Rare or even Legendary.
Some items that cannot be crafted in the game will be provided as a part of a very small prize pool for limited time events or offers and will receive an Artifact or Heirloom rarity level. If you happen to possess one of these items, you are one of a very limited number of Pirate Lords to have that treasure!
All our items have unique background colors which will make it possible for you to easily identify how rare an item is. For reference, you can check the chart below:



Players can create Crafting Buildings to place on their personal islands (not Parrot's Perch) and use them to craft rare items asynchronously!
There are 3 Crafting Buildings (the Loom, the Workshop, and the Foundry) and each corresponding to a line of resources and corresponding Skill:
The Loom is tied to the Harvesting Skill, develops the Weaving Skill, and utilizes Cotton, Flax, and Silk
The Workshop is tied to the Gathering Skill, develops the Craftsmanship Skill, and utilizes Pine Wood, Oak Wood, and Fathom Wood
The Foundry is tied to the Mining Skill, develops the Metallurgy Skill, and utilizes Iron Ore, Copper Ore, and Dread Ore
The more you use your buildings, the more you can increase your Crafting Skills and, eventually, upgrade the buildings to unlock even more valuable Crafting recipes.
Players can now earn $PIRATE rewards in-game for their achievements. The current offering is the first iteration, with more opportunities to earn $PIRATE in-game in the future.
Currently, you can earn $PIRATE in the game by increasing your Command Rank up to level 5 according to the following schedule:
Note: Withdrawal of $PIRATE earned in Pirate Nation will be enabled in a future update.
We reserve the right to make changes to these terms in the future.
Known for its superb evasion abilities when paired with a worthy Pirate, the Sloop is an agile ship with minimal firepower but enough AP to make it worth your while.


Resources are found through exploration & by completing some quests, and are used to Craft items. Once collected, these resources can be crafted into items that unlock better quests.
These resources can also be used to craft decorations, like Totems and Tikis, to name a few. These items will remain in your inventory until used for Crafting, for now. You can also swap these Resources for each other, in addition to Pirate Gold/Marks, with Flip the Trader.
Resources are divided into different tiers. Tier 1 resources are easily obtained by completing low-level quests, while Tier 2 resources require crafting from Tier 1 resources. The rarest Tier 3 resources can only be earned through completing quests that require the use of Tier 2 resources. Players gather and utilize resources of varying tiers to progress in the game and unlock new quests and rewards.
Tier 1 Resources - Wood, Cotton, Iron Ore - these are found through
Tier 2 Resources - Wooden Oar, Cotton Net, Iron Anchor
Tier 3 Resources - Spyglass, Compass, Mermaid Scale
As part of the advanced crafting system, there are different kinds of resources that correspond to the collection used in : Gathering, Harvesting, and Mining. As you level up the requisite skill, you'll unlock the ability to collect these rarer resources and utilize them in more advanced crafting recipes.
Flax is collected with the Harvesting Skill, Copper Ore is collected with the Mining Skill, and Oak Wood is collected with the Gathering Skill.
You can also collect higher-tier resources once you reach the required Skill level and Pirate level:
Dread Ore, which requires level 40 Mining
Fathom Wood, which requires level 40 Gathering
Silk, which requires level 40 of Harvesting
Work towards collecting these resources to craft more powerful items!
Pirate Nation is excited to introduce new rewards to our Wishing Well, some of which live outside the blockchain. Some are for flexing, others to influence our naming, some to pry our team for alpha, and some physical goods. An IOU represents a tradeable token for any one of these exciting rewards.
Here are the new types of tokens:
Admiral's Audience - Spend 30 minutes 1:1 with any team member of your choosing.
Custom Voxel PFP - Submit a photo to our voxel artist and have them make a custom voxel PFP.
Loreweaver: Bounty* - Name a bounty alongside our team.
Loreweaver: Quest* - Name a quest alongside our team.
Loreweaver: World Boss* - Name our next World Boss.
PoP Swag Ticket - We’ll ship you some swag.
*The team has the right to refuse suggestions that do not align with our company values or that would reflect poorly on the Pirate Nation ecosystem.
Initiation: Open up a ticket in the Pirate Nation discord.
Token Transfer: Sends the IOU token to piratenation.eth along with an etherscan receipt.
Information Collection: A mod will will send a Google Form to gather suggestions for the particular topic.
Here's a detailed guide on how the redemption process will work for physical goods.
After the redemption request is made, we commit to fulfilling the delivery within 120 days. Moreover, this redemption feature will be operational 180 days post the feature launch.
The IOU tokens associated with this feature are tradable on Proof of Play's Marketplace without the typical Trade License restrictions. Once the token is burned and out of circulation, they will be recognized as the rightful recipient of the physical item.
The following steps outline the process a player will undertake to redeem their physical items:
Initiation: Open up a ticket in the Pirate Nation discord.
Token Transfer: The player then sends the IOU token to piratenation.eth along with an etherscan receipt.
Information Collection: A mod will send a Google Form to gather crucial information like size preferences and shipping address.
Shipping Policy: We aim to ship globally, but in instances where shipping costs are exorbitant, we will work with the player to find a mutually agreeable solution.
Monkey Business is now available on Parrot's Perch for players looking to save time while collecting their Crafting resources. Bananas can be acquired by trading in Gems at Flip the Trader.
You can access the Monkey Business menu via the warehouse building on the northern shore of Parrot's Perch.
From the Monkey Business menu, you can spend Energy and Bananas to collect the resources of your choice. Note that you'll still need the corresponding Skill levels to collect higher-tier resources.
Meet Flip the Trader
After decades of service in the Merman King’s army, Flip grew tired of constantly battling pirates and decided to trade his sword for a ledger. He ventured beyond his familiar waters and discovered a chain of islands bustling with trade. Seeing an opportunity to use his skills in a different way, he dove headfirst into the world of commerce. With his natural charm and intellect, Flip quickly established himself as a merchant known for his shrewd negotiations and knack for sealing profitable deals.
Flip's Deep Discounts is a Settlement Building enabling you to trade between Cotton, Stone, Wood, and Pirate Gold. Visit the Trader and enter in the amount of a resource you’re willing to trade to see what you’ll receive in the resource you want to collect. There is a Max button you can select to fully convert your full stockpile of a given resource into the desired resource.
Exchange rates for resources are subject to change to ensure balance. For now, all resources you send in the trade will be burned in the background. The Trader's operations may be changed or expanded in the future.
Note: If you don’t yet have a trade license, your resource conversions will only use Marks, not Pirate Gold.
VIP Passes are now available in the Pirate Nation Shop for purchase and they offer several benefits to subscribers. Purchasing with staked $PIRATE will offer the usual 10% discount. VIP can be purchased in increments of 1, 3, and 12 months. Note that the VIP pass is soulbound and must be consumed in the inventory screen in order to access the benefits.
Every time a VIP player defeats a Gauntlet battle, they'll receive bonus BOOTY Points and PGLD on top of the rewards they would normally receive.
The BOOTY values for winning each Gauntlet battle are doubled and the PGLD rewards are increased as follows:
Energy regenerates 25% faster, meaning VIP subscribers can use up to 200 Energy every rolling 24-hour period.
Banana Bill has struck a deal with his monkey crews so that VIP players no longer need to spend Bananas to make use of the Monkey Business building. The only limits on Monkey Business for VIP subscribers will be Energy and Skill levels.
The ocean is teeming with all sorts of creatures, some more dangerous than others. Each day brings a new batch of opponents to these waters. To obtain items and perhaps even treasure maps, you'll need to embark on a series of increasingly challenging battles. It all begins by visiting the buoy located in the north-west of the island, where The Gauntlet awaits.
Select your Ship and face off against a series of enemies whose strength and abilities increase with each battle. Your goal is to defeat all of them and claim their loot as Pirate Lord. The Gauntlet has two paths a Pirate can take, Normal and Hard. Hard Gauntlets require an entry fee of 500 Pirate Gold, but the greater the risk, the greater the reward!
If your first attempt ends with your ship settling on the sea floor, don't worry! You can keep trying until you emerge victorious. However, it's worth noting that this unlimited re-entry policy will change in the future.
You can practice any of the Gauntlet challenges from that day as much as you want, without paying entry fees for the more difficult Gauntlets.
The Shipwright is a Settlement Building that offers functional services to both island visitors and its owner, serving as a hub for enhancing the naval capabilities of pirates in the Infinite Isles.
Ship Merging / Upgrading
Requires two ships of the same type and level (one will be destroyed), a Ship Upgrade Plan, and PGLD.
The max level a base Shipwright can upgrade Ships to is level 3
Receive a superior, higher-level ship, equipped with increased health and new Action Cards.
Future services for this building will include
Ship Repairs (To be added)
Additional features (Top secret stuff here)
Shipwrights can be upgraded to level 2, which cuts their cooldown time in half and enables the Ships visiting to upgrade to level 5.
Accessibility: Shipwrights default to being Private. You have the option to make your Shipwright publicly accessible.
Usage Cooldowns: Note that when others are using your Shipwright, it will be temporarily unavailable for your use.
When other players come to your island and utilize your Shipwright, 75% of the PGold they spend is burned, while you receive the remaining 25% as the owner. This distribution also applies when you use your Shipwright. In the future, the owner of a Shipwright will be able to increase the cost of services.
Additional Shipwright services are planned and will be added to the game soon! We will develop a directory for owners to list their services, showing the status of each service (whether it's on cooldown and, if so, for how long) and the price for each service. This will be added in a future release.
All Pirates have 5 Skills they can invest time in leveling up: Commanding, Treasureseeking, Mining, Gathering, and Harvesting.
Commanding can be increased by earning Command Points in the Gauntlet, while the other 4 Skills can be increased by collecting the corresponding resources in Exploration:
Harvesting is increased by collecting Cotton, Flax, and Silk
Gathering is increased by collecting Pine, Oak, and Fathom Wood
Mining is increased by collecting Iron, Copper, and Dread Ore
Treasureseeking while opening chests on islands
Leveling up your Skills enables you to collect resources from larger nodes and more advanced resource types.
Gems are Pirate Nation’s in-game hard currency and their utilities are sinks for $PIRATE.
Gems are non-transferable, can only be purchased using $PIRATE, and will be used for a number of gameplay-enhancing benefits, such as:
Purchasing additional energy
Speeding up timers on certain quests
Topping off questing & crafting prerequisites
Participating in certain game modes and events, and more
Gems went live in Pirate Nation at $PIRATE’s TGE.
Gems can currently only be purchased at for $PIRATE in 3 quantities. The amount of $PIRATE charged for Gems may be be adjusted by the team at any point in order to ensure balance in gameplay progression and the game economy.
Note that Gems purchases can take 10-15 minutes to show up in your Pirate Nation account.
Players can create multiple decks with a Pirate + Ship combination.
Visit Obtaining Action Cards to learn how decks gather cards.
Players may customize their decks if it has more than 40 cards.
No more than 4 of a given card type can be added to a single deck.
Players are limited to 20 decks per wallet.
Cards may be reused in multiple decks.
Exploration allows you to sail your ship(s) to the procedurally generated islands of the Infinite Isles. Seek out hidden coves & unchartered territories as you collect , including Pirate Gold, Wood, Iron Ore & Cotton. Here's how Exploration works: 1. Your Pirate is able to swim! Click towards the water off your main island, your Pirate will hop in. 2. Alternatively, construct or purchase a . Any Ship will do, though some are faster than others. 3. Whether you are swimming or sailing a Ship, use your mouse or WASD keys to move around. 4. Begin exploring the surround area. You will discover islands unique to your game instance. 5. You will be able to hop ashore islands, or disembark your ship by pressing your spacebar. Note, the islands you are able to explore are unique to your game instance, so they will be different than the islands that your friends will be exploring when they play Pirate Nation.
The Wishing Well offers players the chance to redeem Worn Copper Coins for exciting in-game rewards.
A total of 2,000 items were made available when the Wishing Well launched. This number will decrease over time as each item that is claimed is removed from the Wishing Well's prize pool.
If all the prizes in the pool are claimed, the Wishing Well will close, and no other wishes will be granted until the Wishing Well opens again. There is currently no scheduled date or time for when that might be.
Worn Copper Coins have a very small chance of being rewarded from specific Quests, Bounties, and the final Gauntlet Battle of the day. They can be redeemed one at a time. Each coin grants one wish: one item from the Wishing Well prize pool.
The Wishing Well contains Pirates (both Gen 1 and Gen 0), Ship Plans, Ship Skin Plans, actual Ships, Island decorations, and unique items like team 1:1s and more.
Check to see current items available for redemption.
Basic Quests
Players engage with an early version of the questing system in the Pirate Nation beta. The v.1 version allows individual Pirates to be sent on quests that are selected from a master quest list. If the pirate meets the requirements for the selected quest, then the Pirate will be sent on their way and complete the quest moments later.
Completing the quest will grant that Pirate XP toward their next level, some Pirate Gold/Marks, and any items that the quest noted as rewards. Some quests provide items and other rewards like Rum!
Advanced Quests
After collecting basic resources and crafting items, you will begin to find more advanced items that cannot be crafted, and can only be obtained from completing mid-level quests. New items are used to unlock even more advanced quests that provide better XP to the pirate that completes them, Ship Plans, random rewards that can be quite good, like Jugs of Rum, and even more gold!
Cooldown Quests
There are certain quests that can only be done once every few hours or even once a day, and in some cases slightly longer. These quests reward either high tier items like Maps and Ship Plans, generous amounts of XP, or a bountiful haul of Pirate Gold/Marks. Players must strategize and plan out their gameplay to take advantage of these quests.
Pirate Gold (PGLD) and Marks (MARK) are the two currencies used in Pirate Nation. These currencies allow players to level up their Pirates and craft items. Players will only use one at any given time, depending on their Trading Lock status.
Players that have Trading Locked:
Receive MARKs from quests
MARKs are locked to your wallet
Time for an epic odyssey through the Pirate's Saga!
Players can battle their way through this game mode on challenge at a time, facing combat designed to help players better navigate the game.
There are three lives in the Saga, which players will lose if they flee an encounter or are defeated. These Saga lives take 8 hours to recharge.
The Infinite Tides is a new game mode inspired by the roguelite genre in which players can take on 25 sequential Waves of enemies with a single Ship (meaning the HP total carries over to the next battle).
You'll start each run on the Infinite Tides with a fixed deck of cards based on your Pirate type & level and your Ship type & level.
After each battle, you'll have the opportunity to add a card to your deck from a randomly provided selection. You'll have 3 cards to choose from and can unlock a 4th choice by having an active VIP Pass.
MARKs can not be converted into PGLD
Players that have Trading Unlocked:
Receive PGLD from quests
PGLD can be sent out of your wallet
PGLD can not be converted into MARKs
At the moment of unlock, all MARKs convert to PGLD automatically
















































































1
+25
+50
2
+25
+50
3
+50
+75
4
+50
+125
5
+100
+200













The Action Cards available to you come from three main sources:
Your Pirate's Expertise and Level
Your Ship's Type and Level
Equipped Ship Items
This makes your choices before and during combat important - which ensemble to bring into battle, and which cards to play each turn.
Your Pirate contributes two sets of Action Cards:
Base Set: 10 cards that all Pirates begin with.
Expertise Set: Cards unique to the Pirate's specialty (Damage, Evasion etc) which unlock every time a Pirate levels up. Each expertise cultivates strengths through its card progression.
Cards unlocked through level-up may be entirely new to your deck, or duplicates of existing cards.
Base Set: Each Ship takes with it 10 cards that fit it's style.
Much like Pirates, each Ship Type brings a different set of Action Cards along with it depending on its Level. All Ships are level 1 for now, but when Ship Merging is introduced to the game and Ships start to level up, even more Action Cards will be brought along with the ship.
The cards that a Ship brings to combat match the Ship's traits. Sloops are swift but fragile, Galleons balanced, Frigates offensive powerhouses, Rogue's Galleon precise, and Overworld Galleon versatile generalists.
Items that you can attach to your ship, such as the Iron Cannon, Iron Sight, Wooden Helm, Cotton Sail, and Iron Armor, each bring one card into your deck for each time it is equipped to your ship. The cards relate to the item, for example an Iron Cannon adds a Damage card to your deck.
Collecting resources: Once you are on an island, you will be able to use Energy (your available Energy bar is at the center top of your screen) to collect resources. Once a resource node has been fully harvested, it will not replenish. So you'll need to visit other islands to get more.
Lost at sea:
In the event you get lost or stuck while exploring, click the home button in the top -right corner of the screen, beneath your Pirate. This will return your Pirate and Ship to your main island, and you can begin exploring again.
Alternatively, you can always warp back to your Ship instantly with the Return to Ship button if you've deboarded in Exploration mode.
While sailing the Infinite Isles, you'll notice some coordinates in the upper-left of the screen by your Captain's portrait. Now, you and all other Pirate Nation players will be navigating an identical map together, rotating to a new version every 12 hours. Chat with your fellow Pirates to find the resources and locations you want by sharing the coordinates!
You can also complete "Combat Quests" by picking fights with enemies you've seen in the Gauntlet while in Exploration mode. When you find the enemy, you can hover over it see the Energy required to attempt the battle and click on it to see the battle details, including lore, difficulty, and possible rewards for success.
You can swap your decks and then do battle similarly to how you approach the Gauntlet.
World Quests can reach up to 5 Skulls ins difficulty, with 4 currently being the highest difficulty available to challenge in the Infinite Isles.

Bounties have a duration of 11 hours once begun, although a few take longer, some up to 6 days. Each Bounty rewards you with a basic resource of your choosing, along with a potential bonus reward if you meet the right conditions.
Bounties have a base reward tier and 3 'bonus tiers'. The bonus tiers are at 5, 10 and 20 Pirates.
Once you undertake a Bounty, your allocated pirates will be locked until you complete it.
Keep an eye out for the golden crossbones on the right side for Bounties that are exclusive to Founder's Pirate holders.
Completing a Bounty will earn you payouts, which you must claim to receive. Note that if any of your pirates are transferred while on Bounty you won't be able to claim your payout, so sit tight!

Please note that at launch, not all Action Cards will be present in the game. We have released a limited set of Action Cards and will expand the selection over several releases. We will likely change the Action Point costs, damage, and other values of cards that are present and add more variety and new functions to the Action Cards as we expand on this feature.
Damage cards serve the primary function of reducing the enemy's health. These cards can have varying Action Point (AP) costs and damage levels. They also differ in terms of targeting:
Single-target damage cards deal between 10 to 75 direct damage.
Multi-target damage cards can affect up to 3 enemies, often with an AoE (Area of Effect) feature.
Specialized damage cards can also apply status effects, such as "Bleed," which causes the target to lose health over multiple turns.
Defense cards mainly focus on mitigating incoming damage or completely avoiding it:
Basic shields provide a damage-reducing shield for the current turn.
"Counter" cards hit your opponent back when they deal damage.
"Reduction" and "Evade" cards diminish or evade incoming attacks for a specific number of turns or attacks.
Control cards alter the battlefield dynamics to your advantage:
They can add to your Action Points, either for the current turn or for a set duration, enhancing your available actions.
They offer the ability to draw additional action cards, either immediately or over multiple turns.
Advanced control cards can retrieve discarded cards back into your deck or even your hand.
Manipulation cards enhance the effects of your other cards:
They can amplify the damage of your next attack in the current turn by varying percentages.
Special manipulation cards like "Stun", "Weaken" and "Vulnerable" apply status effects to enemies, affecting their ability to act or their susceptibility to damage.
"Evade" allows you to dodge incoming attacks, making them miss.
Healing cards are designed to restore health and remove negative status effects:
They offer direct healing in various quantities.
Some provide healing over several turns, applying a "Regen" effect.
High-tier healing cards can "Cleanse" one or more negative statuses in addition to healing.
PvP is now live and onchain in Pirate Nation! Anyone who signs up for Pirate Nation is able to play and compete for ranks and leaderboard prizes! How to PvP: To create or join a PvP lobby, you'll need to click on the PvP icon in the left sidebar.
From there, you'll have the option to join the matchmaking queue or set up your own 1-on-1 lobby. Click "Battle" to join the queue and get matched with an opponent who matches your PvP ability. If you choose "Play Friend," you can generate a code to share or enter a code provided by your opponent.
When you play in the matchmaking queue, you can earn Trophies when you win your matches. However, losing matches will cost you Trophies too. The amount you win or lose will be based on the challenge level of the matchup.
Once you've accrued a certain amount of Trophies, you can rank up and unlock amazing rewards! Careful, matey: you can have your rank demoted if you lose too many matches (and therefore Trophies), but your rewards will remain intact.













The wins and losses for all PvP matches will be recorded onchain, creating a trustworthy record of your Pirate combat skills. This record can be accessed openly by third-party developers and also inform leaderboards.
Notes: ➜ Whichever players goes second will take half damage and draw an extra card in the first round ➜ As always: based on player feedback, we will balance / tweak PvP ➜ Other future features may include a gold ante, rewards for winning PvP, and updates to the lobby system



Learn how you can get a jumpstart on Pirate Nation by holding your pirate
We'll be rewarding players for holding their pirates and playing Pirate Nation by Gold Handing them in-game. Gold Handers will be eligible to claim Founder’s Chests filled with in-game items needed for the adventures on the high seas, plus one Founder's Map Piece per drop period. The chests are an important benefit that allows you to get a head start collecting the resources you’ll need to find yourself atop the leaderboard and on your path towards becoming a feared and renowned Pirate Captain!
Check it out at this link: Hold & Own.
Four Founder's Map Pieces will be awarded over the duration of the hold periods and combine these four pieces to unearth a special treasure! They are not interchangeable and you will need four distinct map pieces, one from each claim period, to collect the reward at the end. These four map pieces will also be tradeable on the open market should you choose to buy more (or, gasp, sell yours.)
As with “real” treasure chests, they aren’t all created equal, which means that everyone will get different rewards and the mystery of what you get will not be revealed until you open your chest. The chests you collect will also be tradeable if you want to create your own luck and increase your odds at claiming rare in-game items. We’ll be using a best-in-class fully on-chain randomizer built in house. As per what’s in the chests, you’re going to have to wait to find out…
You will need to Claim the chest with a gas-less transaction in the section of the website and to check what rewards you’ve earned, you will need to open the game, navigate to the Inventory page and click Use.
The Founder's Chests and Founder’s Map Pieces will be tied to each unique pirate. If you hold through the first period and then sell your pirate, you will keep the Founder's Chest and Founder’s Map Piece and that will not be claimable by the next owner. Similarly, if you transfer it to another wallet before the hold period is complete, the Golden Hands clock resets to zero on that pirate. For safe purchasing, you can check to see the status of chest claims in OpenSea by navigating to Levels and checking the “Chests Claimed” section. Make sure to refresh the metadata and wait a few minutes before to be extra safe.
Day 7: Founder’s Iron Chest + Founder’s Map Piece #1
Day 30: Founder’s Bronze Chest + Founder's Map Piece #2
Day 60: Founder’s Silver Chest + Founder's Map Piece #3
Day 90: Founder’s Gold Chest + Founder's Map Piece #4
Day 135: Founder’s Platinum Chest + ???
*There may be future Founder’s chests announced. If they are, we will update this schedule.
Captain Kramer (a player) holds his pirates in his wallet and starts playing Pirate Nation. 7 days later, he claims his Iron chest and Founder’s Map Piece #1. On day 25, Captain Kramer, sells his pirate to Captain Elaine (another player), a lucky scoundrel on the open seas. Captain Elaine starts playing and 7 days later, is not eligible to claim the Iron chest or Founder’s Map Piece #1, since Captain Kramer has already claimed it. On Day 30, Captain Elaine is eligible to claim the bronze chest and Founder's Map Piece #2. On day 60, she can claim the Silver chest and Founder’s Map Piece #3, and on day 90, she can claim the final Gold chest and Founder’s Map Piece #4. In order for Captain Elaine to claim the special reward, she will need to collect Founder’s Map Piece #1 for the full set. She decides she really wants the reward so she acquires Founder’s Map Piece #1, and then burns them to reveal a reward.
All of our randomness is powered by an in-house randomizer and lives on-chain. There are a few levels of rarity associated with our loot tables for the Founder’s Chests.


Pirate without a Ship is no better than a mountain bandit.
Ships open up additional gameplay elements in Pirate Nation and range from being easy to difficult to obtain. Most Ships are obtained by questing for High Seas Maps and then using those maps to acquire Ship Plans. Once a player has obtained all of the required plans for a Ship, they can craft Completed Plans and construct the Ship itself. However, some Ships are limited edition and can not be crafted, making them highly sought after.
The current ships in Pirate Nation are:
Pirate's Skiff - A seaworthy vessel that cannot be traded.
Pirate's Sloop - An agile ship that sacrifices offense.
Pirate's Galleon - Strong and sturdy. A must-have for any fleet.
Pirate's Frigate - The heart of any fleet and a real powerhouse on the open seas.
Overworld Galleon - A combination for the ultimate gaming adventure.
Rogue's Galleon - A beefed up Galleon airdropped to Pirate Nation OGs. Only 90 will ever exist.
Mark's Frigate - It's slow, but packs a big punch.
Broseph Frigate - This party barge will keep the fun flowing.
Each Ship comes with it's own strengths and weaknesses:
Each ship also has a set of 10 cards that can be seen from the Deck screen. Level up your Ship at s to unlock more cards.
The quickest way to get seaworthy and off to combat is to get a Pirate's Skiff. This vessel may not be the toughest, but it gets the job done in the right hands. The first time you play Pirate Nation, you will see a guide that helps you craft a Skiff as your first action in Pirate Nation.
Ships have a varying number of slots available for equipping items, depending on the type of Ship. Equipped items influence the Cards available in combat.
Be warned, equipping an item will permanently attach it to the ship. It can be overwritten with another item, but you will not be able to remove it or return it to your inventory.
275
5
5
1
Skiff
140
5
0
2
Sloop
175
6
0
2
Galleon
225
5
0
1


Frigate
Increases the damage of the next attack by a specified percentage.
Periodically causes the target to lose health for a set number of turns.
Bleed effects bypass Shields.
Causes the next direct attack to miss.
Adds extra Action Points (AP) to the player's maximum AP for a set number of turns.
Redirects the target's next attack to a different target.
Damage from incoming attack(s) is reflected onto the attacker.
Draw extra Action Cards into your hand for a set number of turns.
Causes a set number of direct attacks to miss in a given turn.
Reduces incoming damage for a specified number of attacks.
Provides healing over a set number of turns.
Causes the next attack to trigger its on-hit effects multiple times.
A defensive shield to protect from damage for a single turn.
Temporarily disables the ability to spend Action Points (AP).
Increases incoming damage for a set number of turns.
Reduces outgoing damage for a set number of turns.

















In Pirate Nation, massive creatures like the Megalodon, Sea Serpent, Kraken, and other fearsome beasts spawn occasionally and players must coordinate together to defeat them.
While a World Boss event is active, Players can battle one World Boss every x-hours (the duration will change based on the event) and must carefully select their target, Captain, and Ship.
A leaderboard tracks each player's total damage inflicted to all World Bosses, and if a boss is defeated before the event ends, players who contributed to its defeat will receive prizes. Leaderboard winners will receive both their Leaderboard rewards and the participation rewards.
The player who lands the final blow on a World Boss will receive a rare, 1-of-1 NFT of that boss. When a World Boss is defeated, it is retired from the game forever, and any boss that remains undefeated licks its wounds to plot future mayhem.

Wallets in Pirate Nation have Command Ranks that reflect a player's experience. Players earn Command Points to increase their Command Rank through activities like The Gauntlet, up to a daily cap. More ways to progress your Command Rank will become available in the future.
Command Rank lives under the Skills menu as the Commanding Skill, so you can follow your progress there.
Each time your Command Rank increases, you'll receive a prize! When you finally achieve the coveted Command Rank 10, trading will be unlocked for your account. This will allow you to participate fully in the player-driven economy by selling items, resources, and ships earned through your swashbuckling adventures.
Additionally, wallets that held Founder's Pirates at the time of our September 11th, 2023 4:09pm ET snapshot automatically received a trading unlock. This ensures our earliest supporters can continue freely trading within Pirate Nation as the seas open to new adventurers. More on Trade Unlocks and Trade Licenses here.