Contracts
As a fully onchain game, all of our game logic lives onchain. Here you can view all the contracts! Updated as of 12/04/2023.
AccountStarterIslandComponent
AchievementNFT
GameItemsHelper
AccountSkinSystem
ShipSkinSystem
ShopListingSystem
GoldTokenStrategy
TradeableGameItems
TradeableShipNFT
TradeLicenseSystem
AccountXpSystem
StarterPirateNFTBeforeTokenTransferHandler
StarterPirateNFTTokenURIHandler
StarterPirateSystem
TraitsMigrationSystem
AchievementNFTBeforeTokenTransferHandler
AchievementNFTTokenURIHandler
AchievementSystem
AffinitySystem
ARC_CaptainLevel
ARC_CompletedQuest
BattleEvents
GachaSystem
BossBattleSystem
BossCombatable
BossSpawn
BountySystem
CaptainSystem
ClaimingSystem
CombatModifiersComponent
CooldownSystem
CoreMoveSystem
CountingSystem
CraftingSystem
DefaultProxyAdmin
DungeonBattleSystem
DungeonProgressSystem
EnergySystem
Game Registry
GameGlobals
GameItems
GameItemsBeforeTokenTransferHandler
GameItemsTokenURIHandler
GameNFTBeforeTokenTransferHandler
GameNFTTokenURIHandler
Gen 1 Pirate
GoldToken ($PGLD)
HoldingSystem
IslandSpawnSystem
IslandSystem
LevelSystem
LockingSystem
LootSystem
Marks Token
MobCombatable
MobSpawn
ParticipationClaim
PirateNFTL1
PirateNFTL2
QuestSystem
Randomizer
RequirementSystem
ShipCombatable
ShipEquipment
ShipNFT
SingleManualWinnerClaim
TA_GiveEnergy
TokenActionSystem
TokenTemplateSystem
TraitsProvider
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