Contracts
As a fully onchain game, all of our game logic lives onchain. Here you can view all the contracts! Updated as of 12/04/2023.
Contract Name | Contract Address |
---|---|
AccountStarterIslandComponent | |
AchievementNFT | |
GameItemsHelper | |
AccountSkinSystem | |
ShipSkinSystem | |
ShopListingSystem | |
GoldTokenStrategy | |
TradeableGameItems | |
TradeableShipNFT | |
TradeLicenseSystem | |
AccountXpSystem | |
StarterPirateNFTBeforeTokenTransferHandler | |
StarterPirateNFTTokenURIHandler | |
StarterPirateSystem | |
TraitsMigrationSystem | |
AchievementNFTBeforeTokenTransferHandler | |
AchievementNFTTokenURIHandler | |
AchievementSystem | |
AffinitySystem | |
ARC_CaptainLevel | |
ARC_CompletedQuest | |
BattleEvents | |
GachaSystem | |
BossBattleSystem | |
BossCombatable | |
BossSpawn | |
BountySystem | |
CaptainSystem | |
ClaimingSystem | |
CombatModifiersComponent | |
CooldownSystem | |
CoreMoveSystem | |
CountingSystem | |
CraftingSystem | |
DefaultProxyAdmin | |
DungeonBattleSystem | |
DungeonProgressSystem | |
EnergySystem | |
Game Registry | |
GameGlobals | |
GameItems | |
GameItemsBeforeTokenTransferHandler | |
GameItemsTokenURIHandler | |
GameNFTBeforeTokenTransferHandler | |
GameNFTTokenURIHandler | |
Gen 1 Pirate | |
GoldToken ($PGLD) | |
HoldingSystem | |
IslandSpawnSystem | |
IslandSystem | |
LevelSystem | |
LockingSystem | |
LootSystem | |
Marks Token | |
MobCombatable | |
MobSpawn | |
ParticipationClaim | |
PirateNFTL1 | |
PirateNFTL2 | |
QuestSystem | |
Randomizer | |
RequirementSystem | |
ShipCombatable | |
ShipEquipment | |
ShipNFT | |
SingleManualWinnerClaim | |
TA_GiveEnergy | |
TokenActionSystem | |
TokenTemplateSystem | |
TraitsProvider |
Last updated