> For the complete documentation index, see [llms.txt](https://docs.piratenation.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.piratenation.game/learn/about-our-tech.md).

# About our Tech

The inventive engineers behind Pirate Nation are taking a few approaches to our tech for us to summarize. Look to our Medium for more in-depth posts about the technical side of Pirate Nation (see [Official Links](https://docs.piratenation.game/important/official-links-and-email)).

Things to know:

* **Everything is onchain**: all items, currencies, game logic are built using smart-contracts. This also means that the game will continue to run even if original Pirate Nation developers are no longer around.
* Pirates live on L1 (Ethereum) with Gameplay on L2 (Apex) without needing to bridge.
* Pirates and Ships are ERC721s, meaning they are dynamic and can gain abilities over time.
* Items and Resources (Cotton, Rum, Statues, Totems, etc.) are ERC1155s.
* Pirate Gold ($PGLD) is an ERC20.
* Gameplay on Proof of Play Apex.
* [Halborn](https://halborn.com/), a top tier auditing firm, audited all of our game code to ensure all of our contracts are safe and reliable.
  * You can view the audit [here](https://piratenation.game/home_assets/Proof_of_Play_Pirate_Nation_Smart_Contract_Security_Audit_Report_Halborn.pdf).
