Card Effects
Amplify
Increases the damage of the next attack by a specified percentage.
Bleed
Periodically causes the target to lose health for a set number of turns.
Bleed effects bypass Shields.
Blind
Causes the next direct attack to miss.
Command
Adds extra Action Points (AP) to the player's maximum AP for a set number of turns.
Confused
Redirects the target's next attack to a different target.
Counter
Damage from incoming attack(s) is reflected onto the attacker.
Draw
Draw extra Action Cards into your hand for a set number of turns.


Evade
Causes a set number of direct attacks to miss in a given turn.
Reduction
Reduces incoming damage for a specified number of attacks.
Regen
Provides healing over a set number of turns.
Repeat
Causes the next attack to trigger its on-hit effects multiple times.
Shield
A defensive shield to protect from damage for a single turn.
Stunned
Temporarily disables the ability to spend Action Points (AP).
Vulnerable
Increases incoming damage for a set number of turns.
Weak
Reduces outgoing damage for a set number of turns.
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