Card Effects
Amplify

Increases the damage of the next attack by a specified percentage.
Bleed

Periodically causes the target to lose health for a set number of turns.
Bleed effects bypass Shields.
Blind

Causes the next direct attack to miss.
Command

Adds extra Action Points (AP) to the player's maximum AP for a set number of turns.
Confused

Redirects the target's next attack to a different target.
Counter

Damage from incoming attack(s) is reflected onto the attacker.
Draw

Draw extra Action Cards into your hand for a set number of turns.


Evade



Causes a set number of direct attacks to miss in a given turn.
Reduction

Reduces incoming damage for a specified number of attacks.
Regen

Provides healing over a set number of turns.
Repeat

Causes the next attack to trigger its on-hit effects multiple times.
Shield

A defensive shield to protect from damage for a single turn.
Stunned

Temporarily disables the ability to spend Action Points (AP).
Vulnerable

Increases incoming damage for a set number of turns.
Weak

Reduces outgoing damage for a set number of turns.
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