Card Effects
Last updated
Last updated
Increases the damage of the next attack by a specified percentage.
Periodically causes the target to lose health for a set number of turns.
Bleed effects bypass Shields.
Causes the next direct attack to miss.
Adds extra Action Points (AP) to the player's maximum AP for a set number of turns.
Redirects the target's next attack to a different target.
Damage from incoming attack(s) is reflected onto the attacker.
Draw extra Action Cards into your hand for a set number of turns.
Causes a set number of direct attacks to miss in a given turn.
Reduces incoming damage for a specified number of attacks.
Provides healing over a set number of turns.
Causes the next attack to trigger its on-hit effects multiple times.
A defensive shield to protect from damage for a single turn.
Temporarily disables the ability to spend Action Points (AP).
Increases incoming damage for a set number of turns.
Reduces outgoing damage for a set number of turns.