Card Effects

Amplify

  • Increases the damage of the next attack by a specified percentage.

Bleed

  • Periodically causes the target to lose health for a set number of turns.

  • Bleed effects bypass Shields.

Blind

  • Causes the next direct attack to miss.

Command

  • Adds extra Action Points (AP) to the player's maximum AP for a set number of turns.

Confused

  • Redirects the target's next attack to a different target.

Counter

  • Damage from incoming attack(s) is reflected onto the attacker.

Draw

  • Draw extra Action Cards into your hand for a set number of turns.

Evade

  • Causes a set number of direct attacks to miss in a given turn.

Reduction

  • Reduces incoming damage for a specified number of attacks.

Regen

  • Provides healing over a set number of turns.

Repeat

  • Causes the next attack to trigger its on-hit effects multiple times.

Shield

  • A defensive shield to protect from damage for a single turn.

Stunned

  • Temporarily disables the ability to spend Action Points (AP).

Vulnerable

  • Increases incoming damage for a set number of turns.

Weak

  • Reduces outgoing damage for a set number of turns.

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