Known Issues
A list of all the things we know are broken.
Latest update: May 25th, 2023
- 1.We are aware that losing a combat quest will result in the refund of the Pirate energy and the Resource Items required to launch the Combat Quests. The Energy and Items will be consumed only if you win the battle. This will be fixed in future builds
- 2.In rare occasions, a quest may fail with the notice "transaction underpriced" and a Pirate will still lose energy. A refresh solves this.
- 3.Game items like the Totems, the Triple Windmill, and other Decorations will not be placeable objects until a future game update. While these cannot be placed on the island currently, these will appear in the inventory and can be traded with other players.
- 4.Gameplay and the Hold and Own feature are not available through mobile browsers at this time. Mobile browser support coming in the future.
- 5.The 8-hour cooldown period is also started after Captain status is ‘removed’ from a Pirate. To avoid this, make sure to select another pirate to prompt to Captain rather than removing the status while you have other pirates available.
- 6.Removing Captain status from a Pirate shows in Logs as successfully setting the pirate to Captain status.
- 7.Quests cannot be sorted by "Available".
- 8.The Loot Table information for some quests are cut off. Going fullscreen should fix this in most cases for now.
- 9.Leveling up several pirates in quick succession will result in the level up pop-ups overlapping one another and the screen growing increasingly dark behind the pop-us. Once the pop-ups are closed this will correct itself.
- 10.Ship stats appear incorrect on OpenSea.
- 11.When viewing Ships on Web, empty Slots appear with a question mark and quantity UI.
- 12.Rum usage will fail if the player does not have a Captain set.
- 13.The game client will encounter some visual bugs from time-to-time. The result of this is that the game displays inaccurate information until it resyncs. You can force the resync by refreshing your browser or wait a little bit, it will normally sort itself out given a little time. Examples of this type of behavior that the team has seen include:
- 1.When energy is used it will occasionally fail to update the number momentarily.
- 2.The position of the screen does not always start in the correct position. As a result, when you open the Quest or Crew screen it may start at a position in the middle of the list.
- 3.Crafted Items or Items awarded from Quests can be slow to show up or adjust their counts in Inventory. A refresh of the game will fix this.
- 4.Gold rewards sometimes will not appear on the rewards pop up when completing a quest. It is added to the player's total though.
- 5.The Drunkenness meter can appear to exceed its cap. Refreshing the game will fix this.
Last modified 1d ago